Supporting continuing development for Empyrean Challenge / Cluster Wars
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Will need an algorithm to figure factors that will lead to POP becoming malcontents and eventually rebels. SAG probably worked like the old Group B SPYs and if you had enough you could suppress any rebels even if you paid no CNGD.
POLice are a new element which I believe battled the REBels with the aid of SAG.
Any ideas for algorithms to model this - since we have to reinvent them with put any source code? I suppose they would depend on SOL and adequate FOOD, etc. It would seem malcontents could become content again with an SOL > 1.0. Do you think that should move REBels back to malcontents too?
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