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#1 2018-10-06 16:37:42

mhochler
Administrator
Registered: 2018-10-06
Posts: 33

ANM vs. MSS

The rulebook stated ANM intercept ANM-TL / MSS-TL * 0.9 MSS.
However, say you have 100 ANM-10 against 100 MSS-10, 90% intercepted 10 MSS-10 get through.
If you had ANM-1, an equivalent mass of ANM would be 1000 ANM-1, which if 9% effective still shoot down 90 MSS-10.
I think formula should be ANM-TL ^2 / MSS-TL ^2 * 0.9, otherwise no incentive to ever upgrade from ANM-1.
This is reflected in the MSS damage calculator utility.

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#2 2018-10-07 13:16:27

sfatula
Member
From: Calera, OK
Registered: 2018-10-07
Posts: 15

Re: ANM vs. MSS

So, the reason it is not squared I believe is this. While it is true that you would get the same result with 100,000 ANM-1 as 10,000 ANM-10, the problem is you would need 100,000 MSL to launch the ANM. That is where the mass comes into play, it's built into the launchers.

So, while it may appear at first there is no incentive to upgrade, there is. Say you had 10,000 MSL-10. Well, with ANM-1, you could only destroy 900 MSS-10 launched at you. Not very many. If you had ANM-10, you could destroy 9,000 MSS-10 launched at you. So, you would indeed be wise to upgrade to MSS-10 as otherwise an equal ship would destroy you.

I believe there is no issue with missile combat.

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#3 2018-10-07 18:27:07

mhochler
Administrator
Registered: 2018-10-06
Posts: 33

Re: ANM vs. MSS

My point was that 100 ANM-10 is the same mass as 1000 ANM-1 and 100 MSL-10 is the same mass as 1000 MSL-1.  Therefore the effectiveness of your ANM is always just proportional to the mass of assembled launchers.  Every other element in the game where mass increases linearly with TL has its ability increase by TL^2.  I think you should get that bonus with better TL ANM.  Otherwise, if you chose to not increase MSS-TL any mass of MSL-1/ANM-1 would be just as effective at blocking MSS as the same mass of higher TL ANM.

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#4 2018-10-07 18:35:53

sfatula
Member
From: Calera, OK
Registered: 2018-10-07
Posts: 15

Re: ANM vs. MSS

No, actually, you are missing the point. You do not want to square it. Re-read what I wrote. I'll build a ship with 10,000 MSL-10 and 10,000 MSS-10 and 10,000 ANM-10. You build a ship with 10,000 MSL-10 and 10,000 MSS-10 and 100,000 ANM-1. Guess who will win? You cannot fire more than 10,000 ANM since that's all the MSL you have.

It's that way as the mass is already factored in by the requirement to use 1 MSL per ANM. I understand the mass for ANM and MSS increases the way you describe, but it's already accounted for. It's different as it's the only weapon dependent on another weapon to fire it. So, you can't compare to EWP or ESH as those are standalone. You do not want to lose your ship, therefore, you will exp for ANM-10.

Hope you see what I am saying. It works quite well the way it was.

Last edited by sfatula (2018-10-07 18:40:18)

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