Supporting continuing development for Empyrean Challenge / Cluster Wars
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Please comment on algorithms and if they seem correct
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A few comments. Also relevant to combat is fuel usage, those should show on your combat calculator ideally.
I checked the EWP calculator, and thus far, it checks out based on my old calculators for different examples.
Another variable is the ability to target when shooting at OPCs and other fixed objects. While you can't do that in the calculator, it's relevant when trying to implement the game combat system.
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I can add FUEL usage to the calculator. In defense, will also need to note that FUEL usage may be less than 100% if not all the ESH have to be used to block the attack.
SHP damage was always random but I do remember you could specifically target specific areas of COL like ASM, FCT, MIL, etc. - will start another thread to address the "Black Box" of combat damage.
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I am not checking the missile calculator as it depends on if you intend to change the games formulas or not. As you know, I suggested not for a variety of reasons. Did not go into tremendous detail admittedly.
But good job on the energy combat!
Last edited by sfatula (2018-10-09 00:42:41)
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